Designing the Future of Gaming with Stardust

The Client: Stardust was a freelance client who approached me to create graphics for a brand activation at the Game Developers Conference in San Francisco. Shortly after this event, they brought me on board as the founding designer.

Projects: When I started at Stardust, the brand consisted of a logo and one brand color. Over the year I worked there, I expanded the brand color palette, selected an additional typeface, created illustrations and additional graphics. I also oversaw the art direction of several events including a pop-up gallery and speakeasy.

The Team: Benish Shah, VP of Marketing; Jared Hatch, event production; Bridget Hearst, content.

The Brand

Stardust creates a software that assists game developers in coding elements of their game more quickly and efficiently. They wanted their brand to have a futuristic vibe, while also drawing on retro gaming aesthetics.

I created a series of illustrations for the blog utilizing pastel colors and gradients, inspired by cyberpunk aesthetics.

Additionally, for some of Stardust Graphics such as the cover for their podcast Game On, I created 3D elements to mimic the feel of a platform-based video game.

Events/Activations

During my time at Stardust I designed graphics for The Stardust Gallery, a pop-up where we created a gallery of our clients artwork and hosted a series of events in the space. The activation also included an ice cream stand which I used as a visual motif for the event.

Stardust Bar

A second event I made graphics for was a Speakeasy pop-up at Gamescom in Germany. For this event I made a set of illustrated trading cards representing different elements of the Stardust brand. This printed asset encouraged guests to talk to each other and learn more about Stardust.

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